Whist Card Game
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are extremely simple, there is enormous scope for scientific play. A standard 52-card pack is used. The cards in each suit rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2. Spades is a casual card game developed in the 1930's in the USA. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. While bridge has stolen the spotlight in recent years, whist was the game of royalty and gentry in the 18th and 19th century. This game, still very popular, may appear similar to bridge because it involves four players broken into teams of two. While whist is similar to bridge in many ways, it is easier to play, as. Bid Whist Plus presents a classic trick-taking card game where bidding determines the trump suit and ranking of cards. Play Classic Bid Whist with essential partnerships and bidding, or try Solo and Whist variants to play without partners or where the trump suit is. Jungle Whist is a trick-taking card game. It is 100% free on any Android device. Challenge intelligent computer opponents to a classic game of whist. Lead with trump, avoid taking your partner’s tricks, and track cards as you bid your way to victory.
OBJECTIVE OF WHIST: Score points by winning tricks.
NUMBER OF PLAYERS:4 players (play in partnerships)
NUMBER OF CARDS: two 52 card decks
RANK OF CARDS: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
TYPE OF GAME: Trick-Taking
AUDIENCE: Adult
INTRODUCTION TO WHIST
Whist was the most popular card game in the 18th and 19th centuries. Prior to Whist, a game dubbed Ruff and Honours was its predecessor. Following Whist, Bridge replaced it as the most popular game played among serious card players. Whist gets its name from the 17th century word whist (or wist) which means quiet or silent, and is the root of the contemporary word wistful.
THE DEAL
The player to the left of the dealer shuffles the cards and the player to the right of the dealer cuts the deck. However, the dealer has the authority to shuffle last. After, the dealer passes each player 13 cards. Cards are dealt one at a time and face-down. The last card, which is the dealers, is the trump card.
The Trump Card
The suit of the trump card becomes the trump suit. Cards from this suit have the ability to trump cards of other suits in a trick. A trick is a hand, typically cards played in a trick try to follow the suit of the lead card or the first card played. The highest ranking card wins the trick, so, a high-ranking trump card has the potential to win any trick.
The game traditionally uses two decks. While each deal takes place, the dealer’s partner shuffles the second deck and sets it off to the right. The next dealer then only needs to pick up the deck and have them cut by the player to their right.
THE PLAY
The player to the left of the dealer leads on the first trick. They may choose any card to lead with. Play moves clockwise. Each player plays exactly one card per trick, trying to match the suit of the lead card. If the suit cannot be followed, they may play any card. The trick is won by playing the highest value trump card, or if there are no trumps played, the highest ranking card of the suit led. The player who wins a trick leads on the next.
THE SCORING
After the 13 tricks have been played, the team which won the most tricks gets 1 point per trick won, in excess of six.
The game ends when a team earns a total of 5 points.
REFERENCES:
https://en.wikipedia.org/wiki/Whist
https://www.pagat.com/whist/whist.html
http://dkmgames.com/CardSharp/Whist/WhistHelp.php
Whist Rules
Whist is a simple trick taking game, played in pairs. The players sitting across from each other are a team and together they try to get as many tricks as possible.
Dealing and starting
Whist Card Game/spades
Each player gets dealt 13 cards. The first player to start is chosen randomly, in the next round the person to start will be the next person to the left of the person who started the current round. (1 round is 13 tricks, i.e. starting a new round is when all the cards are finished and are dealt again).
Trumps
In each round there is a special trump suit, whose cards are considered higher than all the other suits. Every fifth round there is no trump. The order of trumps goes: Hearts, Spades, Diamonds, Clubs, No Trump.
Bid Whist Card Game
Playing
A player leading a trick can put out a card in any suit he wants, even the trump suit. The players that follow must put out cards in the same suit if they have at least one. If they have no cards in the same suit they may put out any card they want. The player who puts out the highest card in the suit takes the trick, unless someone has put out a trump card, in which case the highest trump card takes it. The player who takes the trick will then lead in the next trick.
Scoring
Whist Card Game Scoring
After a round is finished the score is calculated. The tricks of each team are counted, and they get a point for each trick over 6 tricks. So if Mike and Lisa get 8 tricks and You and Bill get 5, then Mike and Lisa get 2 points but You and Bill get no points. Points are tracked between rounds and the first team to get 7 points wins the entire game. Since there are 13 tricks in each round and you get points for number of tricks above 6 that means that if you get all 13 tricks you will be able to win in one round.